Zmiany w postaci [Mugen 1.0]
Plik DEF
- W grupie [Info] dodano mugenversion.
- W grupie [Info] dodano localcoord. Mugen zgodnie z wpisem LocalCoord który informuje o rozdzielczości, przeskaluje rozdzielczość obiektu odpowiednio do rozdzielczości Mugena.
- Dodano grupę [Palette Keymap].
Plik kfm720.def
; Player information [Info] name = "Kung Fu Man 720" ;Name of character displayname = "Kung Fu Man" ;Name of character to display versiondate = 09,30,2009 ;Version of character (MM-DD-YYYY or X.XX) mugenversion = 1.0 ;Version of M.U.G.E.N character works on (X.XX) author = "Elecbyte" ;Character author name pal.defaults = 1,2,3,4 ;Default palettes in order of preference (up to 4), numbering starts from 1 localcoord = 1280,720 ;Local coordinate space width and height ; Maps character selection buttons to palette numbers. [Palette Keymap] x = 1 ;Press button X to select palette 1, etc. y = 2 z = 3 a = 4 b = 5 c = 6 ;x2 = 7 ;Hold Start and press button X for palette 7, etc. ;y2 = 8 ;z2 = 9 ;a2 = 10 ;b2 = 11 ;c2 = 12
Plik CNS
- W kontrolerze stanu HitDef znajdź pausetime i dodaj 1 do tego czasu, zmiana wynika z poprawki w Mugenie 1.0.
- Jeżeli w postaci nadpisujesz stan [Statedef 5900], dodaj kontroler stanu RemapPal. Możesz skopiować go z pliku common1.cns.
- W grupie [Data] parametr volume zamieniono na volumescale. Parametr volume jest ignorowany, volumescale skaluje głośność 100 = 100%.
- W kontrolerze stanu PlaySnd, parametr volume zamieniono na volumescale. Parametr volume jest ignorowany, volumescale skaluje głośność 100 = 100%.
- Dodano funkcję StageVar sprawdzającą na jakiej arenie się walczy.
- Dodano funkcję AILevel sprawdzającą AI (sztuczną inteligencję).
- Dodano funkcję GameWidth i GameHeight.
- Znajdź funkcję GetHitVar(zoff), zmień wartość na 0, lub zmień zapis triggerów.
- W kontrolerze stanu AssertSpecial dodaj linię ignorehitpause=1 jeżeli flaga to: nostandguard, nocrouchguard, noairguard, noautoturn, noshadow, nojugglecheck, nowalk, unguardable, invisible.
- W kontrolerze stanu HitDef znajdź snap, mindist i maxdist i usuń oś Z z zapisu jeżeli się tam znajduje, np.: snap = 40, -10, 0, -1 zamień na snap = 40, -10, -1.
- Znajdź funkcję Vel Z, zmień wartość na 0, lub zmień zapis triggerów.
- Znajdź funkcję Pos Z, zmień wartość na 0, lub zmień zapis triggerów.
- W stanie w grupie [Statedef ...] znajdź parameter velset i usuń oś Z z zapisu, np.: jeżeli istnieje zapis velset = 0,0,0 zamień na velset = 0,0.
- Znajdź funkcję HitDefAttr i popraw jeżeli jest źle zapisana. Poprawny zapis: HitDefAttr <operator> <tekst_1>, <tekst_1_2>. Gdzie operator to: =, !=, tekst_1 to: typ ataku SCA, tekst_1_2 to: rodzaj ataku. Zły zapis HitDefAttr = SC zmień na HitDefAttr = SC, NA, SA, HA.
- Dodano grupę [Quotes] ze zwycięskimi cytatami.
- W grupie [Velocity] dodano nowe wpisy.
- W grupie [Movement] dodano nowe wpisy.
Plik kfm720.cns
[Data] life = 1000 ;Amount of life to start with power = 3000 attack = 100 ;attack power (more is stronger) defence = 100 ;defensive power (more is stronger) fall.defence_up = 50 ;Percentage to increase defense everytime player is knocked down liedown.time = 60 ;Time which player lies down for, before getting up airjuggle = 15 ;Number of points for juggling sparkno = 2 ;Default hit spark number for HitDefs guard.sparkno = 40 ;Default guard spark number KO.echo = 0 ;1 to enable echo on KO volume = 0 ;Volume offset (negative for softer) volumescale = 100 ; Volume scale 100 = 100% **MUGEN 1.0** ;Variables with this index and above will not have their values ;reset to 0 between rounds or matches. There are 60 int variables, ;indexed from 0 to 59, and 40 float variables, indexed from 0 to 39. ;If omitted, then it defaults to 60 and 40 for integer and float ;variables repectively, meaning that none are persistent, i.e. all ;are reset. If you want your variables to persist between matches, ;you need to override state 5900 from common1.cns. IntPersistIndex = 60 FloatPersistIndex = 40 [Velocity] walk.fwd = 9.6 ;Walk forward walk.back = -8.8 ;Walk backward run.fwd = 18.4, 0 ;Run forward (x, y) run.back = -18,-15.2 ;Hop backward (x, y) jump.neu = 0,-33.6 ;Neutral jumping velocity (x, y) jump.back = -10.2,-33.6 ;Jump back Speed (x, y) jump.fwd = 10,-33.6 ;Jump forward Speed (x, y) runjump.back = -10.2,-32.4 ;Running jump speeds (opt) runjump.fwd = 16,-32.4 ;. airjump.neu = 0,-32.4 ;. airjump.back = -10.2 ;Air jump speeds (opt) airjump.fwd = 10 ;. air.gethit.groundrecover = -.6,-14 ;Velocity for ground recovery state (x, y) **MUGEN 1.0** air.gethit.airrecover.mul = .5,.2 ;Multiplier for air recovery velocity (x, y) **MUGEN 1.0** air.gethit.airrecover.add = 0,-18 ;Velocity offset for air recovery (x, y) **MUGEN 1.0** air.gethit.airrecover.back = -4 ;Extra x-velocity for holding back during air recovery **MUGEN 1.0** air.gethit.airrecover.fwd = 0 ;Extra x-velocity for holding forward during air recovery **MUGEN 1.0** air.gethit.airrecover.up = -8 ;Extra y-velocity for holding up during air recovery **MUGEN 1.0** air.gethit.airrecover.down = 6 ;Extra y-velocity for holding down during air recovery **MUGEN 1.0** [Movement] airjump.num = 1 ;Number of air jumps allowed (opt) airjump.height = 140 ;Minimum distance from ground before you can air jump (opt) yaccel = 1.76 ;Vertical acceleration stand.friction = .85 ;Friction coefficient when standing crouch.friction = .82 ;Friction coefficient when crouching stand.friction.threshold = 8 ;If player's speed drops below this threshold while standing, stop his movement **MUGEN 1.0** crouch.friction.threshold = .2 ;If player's speed drops below this threshold while crouching, stop his movement **MUGEN 1.0** air.gethit.groundlevel = 100 ;Y-position at which a falling player is considered to hit the ground **MUGEN 1.0** air.gethit.groundrecover.ground.threshold = -80 ;Y-position below which falling player can use the recovery command **MUGEN 1.0** air.gethit.groundrecover.groundlevel = 40 ;Y-position at which player in the ground recovery state touches the ground **MUGEN 1.0** air.gethit.airrecover.threshold = -4 ;Y-velocity above which player may use the air recovery command **MUGEN 1.0** air.gethit.airrecover.yaccel = 1.4 ;Vertical acceleration for player in the air recovery state **MUGEN 1.0** air.gethit.trip.groundlevel = 60 ;Y-position at which player in the tripped state touches the ground **MUGEN 1.0** down.bounce.offset = 0, 80 ;Offset for player bouncing off the ground (x, y) **MUGEN 1.0** down.bounce.yaccel = 1.6 ;Vertical acceleration for player bouncing off the ground **MUGEN 1.0** down.bounce.groundlevel = 48 ;Y-position at which player bouncing off the ground touches the ground again **MUGEN 1.0** down.friction.threshold = .2 ;If the player's speed drops below this threshold while lying down, stop his movement **MUGEN 1.0** ;Default language victory quotes **MUGEN 1.0** ;The default language victory quotes must be implemented in English. [Quotes] ; Up to 100 victory quotes can be specified per language (victory0 - victory99) victory1 = "You must defeat Tu Shou to stand a chance." victory2 = "You need a lot of training. Come back in ten years." victory3 = "You look familiar. Did I see you on TV?" victory4 = "Your moves are too predictable. You want to learn Kung Fu Palm? It's not for novices." victory5 = "That was a good workout." victory6 = "I want to challenge more skilled fighters." victory7 = "What do you mean my girlfriend is in another temple?" ...
Zmiany w arenie [Mugen 1.0]
- W grupie [Info] dodano displayname.
- W grupie [Info] dodano versiondate.
- W grupie [Info] dodano mugenversion.
- W grupie [Info] dodano author.
- W grupie [StageInfo] dodano localcoord. Mugen zgodnie z wpisem LocalCoord który informuje o rozdzielczości, przeskaluje rozdzielczość obiektu odpowiednio do rozdzielczości Mugena.
- W grupie [StageInfo] dodano xscale i yscale.
- W grupie [Camera] dodano overdrawhigh i overdrawlow.
- W grupie [Camera] dodano cuthigh i cutlow.
- W grupie [Music] dodano bgmloopstart i bgmloopend.
- W grupie [Music] zmieniono bgvolume na bgmvolume.
- W grupie [PlayerInfo] usunięto p1startz, p2startz, p3startz, p4startz.
- W grupie [PlayerInfo] usunięto topbound i botbound.
- Usunięto grupę [Scaling].
Plik stage0-720.def
[Info] name = "Training Room 720" ;Name of the stage. displayname = "Training Room 720" ;Name to display versiondate = 09,30,2009 ;Version date of stage (MM,DD,YYYY or X.XX) mugenversion = 1.0 ;Version of M.U.G.E.N stage works on (X.XX) author = "Elecbyte" ;Stage author name ... [StageInfo] ... localcoord = 1280, 720 ;Width and height of the local coordinate space of the stage. xscale = 1 ;Horizontal and vertical scaling factor for drawing. yscale = 1 ... [Camera] ... overdrawhigh = 120 ; Number of pixels beyond the top and bottom of the screen that may be drawn. overdrawlow = 120 cuthigh = 0 ; Number of pixels into the top and bottom of the screen that may be cut from drawing when the screen aspect is shorter than the stage aspect. cutlow = 0 ... [Music] bgmusic = ; Music file to play in the stage. bgmloopstart = ; Specifies the start and end points of the music to loop. bgmloopend = bgmvolume = 100 ; Volume 100 = 100%.
Zmiany w arenie [Mugen 1.1]
- W grupie [Camera] dodano tensionhigh i tensionlow, jeżeli zostaną użyte Mugen ignoruje parametry verticalfollow i floortension.
- W grupie [Camera] dodano startzoom.
- W grupie [Camera] dodano zoomin i zoomout.
- W grupie [Shadow] dodano xshear.
Plik stage0-720.def
[Camera] ... tensionhigh = ;This is the vertical distance a player can get from the top edge before the camera starts to follow. tensionlow = ;This is the vertical distance a player can get from the bottom edge before the camera starts to follow. ;If tensionhigh and tensionlow are specified, verticalfollow and floortension will be ignored. ... ;Zoom startzoom = 1 ; This specifies the initial scale factor for the stage. zoomin = 1 ; This specifies the scale factor for the stage when the camera is fully zoomed in. zoomout = 1 ; This specifies the scale factor for the stage when the camera is fully zoomed out. ... [Shadow] ... xshear = 0 ; Specifies the amount of horizontal shearing to apply to the shadow. ...
Zmiany w scenorysie [Mugen 1.0]
- Dodano grupę [Info].
- W grupie [Info] dodano localcoord.
- W grupie [SceneDef] dodano snd.
- W grupie [SceneDef] dodano font<liczba>.
- W grupie [Scene] dodano layer<liczba>.text, layer<liczba>.font i layer<liczba>.textdelay.
- W grupie [Scene] dodano sound<liczba>.value, sound<liczba>.starttime, sound<liczba>.volumescale i sound<liczba>.pan.
- W grupie [Scene] dodano bgm.loopstart i bgm.loopend.
Przykład:
[Info] localcoord = 320,240 ... [SceneDef] snd = intro.snd font0 = font0.fnt ... [Scene 0] layer1.text = "Tekst do wyświetlenia" layer1.font = 0, 0, 0, 255,255,255 layer1.textdelay = 10 sound1.value = 1,0 sound1.starttime = 0 sound1.volumescale = 100 sound1.pan = 0 ... bgm.loopstart = 489632 bgm.loopend = 596645 ...
Zmiany w motywie [Mugen 1.0]
Plik system.def
- W grupie [Info] dodano versiondate.
- W grupie [Info] dodano mugenversion.
- W grupie [Info] dodano localcoord.
- W grupie [Music] dodano obiekt victory.
- W grupie [Music] dodano volume, loopstart i loopend.
- W grupie [Demo Mode] dodano fight.stopbgm.
- Opcjonalnie dodano grupy [Infobox] i [Infobox Text] zawierające informacje wyświetlane po wciśnięciu klawisza F1.
- Jeżeli stworzony jest motyw hi-res używający parametru Doubleres = 4 w pliku mugen.cfg, należy go aktualizować. Głównym problemem jest wyświetlanie zbyt dużych czcionek. W plikach fight.def i system.def należy edytować lub dodać skalę. Przykładowo dla nazwy P1, jeżeli nie ma skali, należy ją dodać p1.name.scale = 0.5,0.5; jeżeli jest p1.name.scale = 0.5,0.5 należy zmienić na p1.name.scale = 0.25,0.25.
Plik system.def
[Info] name = "MUGEN1" ;Name of motif author = "Elecbyte" ;Motif author name versiondate = 01,01,2011 ;Version date of motif (MM-DD-YYYY) (new in MUGEN 1.0) mugenversion = 1.0 ;Version of M.U.G.E.N motif is compatible with (new in MUGEN 1.0) localcoord = 1280,720 ;Local coordinate space width and height (new in MUGEN 1.0) ... [Music] ;Music to play at title screen. title.bgm = title.bgm.volume = 100 ;volume scaling factor in percent. 100 is default title.bgm.loop = 1 ;Set to 0 to prevent looping title.bgm.loopstart = title.bgm.loopend = ;Music to play at char select screen. select.bgm = select.bgm.volume = select.bgm.loop = 1 select.bgm.loopstart = select.bgm.loopend = ;Music to play at versus screen. vs.bgm = vs.bgm.volume = vs.bgm.loop = 0 vs.bgm.loopstart = vs.bgm.loopend = ;Music to play at victory screen. victory.bgm = victory.bgm.volume = victory.bgm.loop = 0 victory.bgm.loopstart = victory.bgm.loopend = ... [Infobox] ;(new in MUGEN 1.0) text.font = 6,0,1 ;---------------------------- [Infobox Text] ;(new in MUGEN 1.0) Welcome to M.U.G.E.N 1.1 beta! _ * This is a public development build, for testing purposes. _ * This release isnt stable and may contain bugs and incomplete features. If you are looking for a stable build, get the latest M.U.G.E.N 1.0 from elecbyte.com. _ * We may change features without notice between development builds. Since things may break, we recommend that you DO NOT rely on any particular features specific to this build. _ * Please report bugs in elecbyte.com/forum in the MUGEN 1.1 section. _ * Your help and cooperation are appreciated! ;---------------------------- [ja.Infobox Text] ;(new in MUGEN 1.0) M.U.G.E.N 1.1ベータ版をご利用いただいてありがとうございます! _ このメッセージは、data/mugen1/system.defで編集できます。 ... ;Demo mode definition [Demo Mode] ... fight.stopbgm = 1 ;Set to 1 to stop title BGM (only if playbgm = 0) ...
Plik fight.def
- Dodano grupę [FightFx].
- W grupie [FightFx] dodano scale.
Plik fight.def
[FightFx] scale = 1
Zmiany w dźwiękach i muzyce [Mugen 1.0]
Zmiany w dźwiękach i muzyce to:
- Lepsza obsługa plików MP3 i OGG.
- Lepsza jakość dźwięku.
- Rozszerzalna architektura pluginów.
- Wprowadzone loopstart i loopend dla kompatybilnych pluginów.
- Bardziej intuicyjne ustawienia głośności oparte o skalowanie.
Należy aktualizować plik mugen.cfg żeby zmiany w dźwiękach i muzyce działały prawidłowo. Skala dźwięków może maksymalnie osiągnąć tylko 100%.
W Mugenie dostarczone są następujące pluginy:
- mpg123 : Obsługuje odtwarzanie plików MP3 przy użyciu dekodera libmpg123, obsługuje punkty pętli, regulację głośności i próbkowanie precyzyjne.
- vorbisplug : Obsługuje odtwarzanie plików Ogg przy użyciu dekoderów libogg i libvorbisfile. Obsługuje punkty pętli, regulację głośności i próbkowanie precyzyjne. W razie potrzeby, wykorzystuje wbudowaną usługę resampling dla Mugena. Powinien zapewnić znacznie lepszą wydajność niż domyślne używany mikser SDL.
- sdlmix : Obsługuje odtwarzanie plików MIDI i MOD. Nie obsługuje punktów pętli.
Zmiany w pliku mugen.cfg
- W grupie [Options] usunięto WavVolume.
- W grupie [Options] usunięto MidiVolume.
- W grupie [Sound] dodano SampleRate.
- W grupie [Sound] dodano BufferSize.
- W grupie [Sound] dodano SFXResampleMethod.
- W grupie [Sound] dodano BGMResampleQuality.
- W grupie [Sound] dodano MasterVolume.
- W grupie [Sound] dodano BGMVolume.
- W grupie [Sound] zmieniono WavVolume.
- W grupie [Sound] usunięto ModVoices.
- W grupie [Sound] usunięto MasterWavVolume.
- W grupie [Sound] usunięto MidiVolume.
- W grupie [Sound] usunięto MP3Volume.
- W grupie [Sound] usunięto ModVolume.
- W grupie [Sound] usunięto CDAVolume.
- Dodano grupę [Music].
- W grupie [Misc] dodano SFXBackgroundMode.
- W grupie [Misc] dodano BGMBackgroundMode.
Plik mugen.cfg
; Sound configuration [Sound] ;Set the following to 1 to enable sound effects and music. ;Set to 0 to disable. Sound = 1 ;Set the sample rate of the game audio. Higher rates produce better ;quality but require more system resources. Lower the rate if you ;are having problems with sound performance. ;Recommended values are 22050, 44100, or 48000. SampleRate = 44100 ;Sets the audio buffer size. Larger buffers take less CPU but cause ;more latency when playing sounds. Smaller buffers give less latency ;but take more CPU. Also, if the buffer size is smaller than your system ;can handle, you may experience audio problems. ; ;The buffer size is set to 2^n samples, where n is the value you specify ;here. Valid values for n are between 8 and 15. ; ;A good rule of thumb is to pick 10 for 22050 Hz audio, or 11 for 44100 Hz ;and 48000 Hz. Slower machines may require a larger buffer size. BufferSize = 11 ;Set the following to 1 to enable stereo effects in-game ;Set to 0 to disable. StereoEffects = 1 ;This is the width of the sound panning field. If you ;Increase this number, the stereo effects will sound ;closer to the middle. Set to a smaller number to get ;more stereo separation on sound effects. ;Only valid if StereoEffects is set to 1. PanningWidth = 240 ;Set the following to 1 to reverse left and right channels ;on your sound card. ReverseStereo = 0 ;Number of voice channels to use. WavChannels = 32 ;This is the master volume for all sounds, in percent (0-100). MasterVolume = 100 ;This is the volume for sound effects and voices, in percent (0-100). WavVolume = 80 ;This is the master volume for music, (0-100). BGMVolume = 75 ;Method used for rate conversion of sound effects. ;Choose from: ; *) SDL (no interpolation, low quality, low resource usage) ; *) libresample (bandlimited interpolation, medium/high quality, higher ; resource usage). SFXResampleMethod = libresample ;Quality parameter for resampling, if libresample is used. ;Valid values are 0 (medium quality) or 1 (high quality). SFXResampleQuality = 1 ;Quality parameter for BGM resampling, using libresample. ;Valid values are 0 (medium quality) or 1 (high quality). BGMResampleQuality = 1 [Music] ;Configure music plugins and any optional parameters here. Format looks ;like the following: ; plugin = [, ] ; = ; = ; plugin = [, ] ; ... ;Valid parameters depend on the plugin. Each BGM file will be played ;by the uppermost plugin in the list that recognizes that file. ;For system plugins, the argument is unused. ;System plugin (built-in): mpg123 ;Plays MP3 files only. Supports looppoints in terms of samples. ;Optional parameters: ; decoder = ; Requests use of a particular mpg123 decoding engine (request may not be ; honored, depending on the file). This should be omitted unless you ; know what you are doing. Valid values are: ; SSE, 3DNowExt, 3DNow, MMX, i586, i586_dither, i386, generic, ; generic_dither. ; rva = ; Specifies ReplayGain volume adjustment. Valid values are: ; off (default; disables ReplayGain) ; track ; album ; volume = ; Overall volume adjustment, in percent. This is a linear scale factor ; that multiplies the output amplitude. Do not specify a value over ; 100.0 unless you know what you are doing. ; extensions = ; Specifies file extensions to recognize as MP3. This is a comma- ; separated list with no whitespace. For instance, ; extensions = mp3,mpeg3,mpe ; would register the .mp3, .mpeg3, and .mpe file extensions with this ; plugin. Defaults to "mp3" if omitted. plugin = mpg123 rva = track extensions = volume = 100.0 ;Plugin (add-on): vorbisplug ;Plays Ogg Vorbis files using the libvorbisfile library. Supports loop ; points and ReplayGain volume adjustment. Does not support files with ; more than 2 audio channels. ;Optional parameters: ; rva = ; Specifies ReplayGain volume adjustment. Valid values are: ; off (default; disables ReplayGain) ; track ; album ; volume = ; Overall volume adjustment, in percent. This is a linear scale factor ; that multiplies the output amplitude. Do not specify a value over ; 100.0 unless you know what you are doing. ; extensions = ; Specifies file extensions to recognize as MP3. This is a comma- ; separated list with no whitespace. For instance, ; extensions = ogg,vorbis,vorb ; would register the .ogg, .vorbis, and .vorb file extensions with this ; plugin. Defaults to "ogg,vorbis" if omitted. plugin = vorbisplug, plugins/vorbisplug.dll rva = track extensions = volume = 100.0 ;System plugin (built-in): sdlmix ;Plays MIDI with native playback; MODs and other tracker files ; (with MikMod) ; ;Looppoints are not supported. Performs seamless end-to-beginning loops. ; ;Optional parameters: ; midivolume = ; Specifies volume scaling for MIDI in percent. ; 100 means no change (default). ; modvolume = ; Same as midivolume, but for MODs and other tracker files. plugin = sdlmix midivolume = modvolume = [Misc] ;Number of extra players to cache in memory. ;Set to a lower number to decrease memory usage, at cost of ;more frequent loading. PlayerCache = 2 ;Set to 1 to allow precaching. Precaching attempts to start loading ;player data as early as possible, to reduce apparent loading times ;between matches. To get the best performance, set PlayerCache to at ;least 1. The optimal number for PlayerCache is 4 when precaching is ;enabled. ;Precaching is disabled when Rendermode=OpenGL. Precache = 1 ;Set to 1 to enable large-buffer reads of sprite and sound data. ;Set to 0 (off) to decrease memory usage, at cost of slower ;loading. BufferedRead = 1 ;Set to 1 to free system.def data from memory whenever possible. ;This decreases memory usage, in exchange for loading time ;before system screens. UnloadSystem = 0 ;Set to 1 to pause the game when the window is in the background. PauseOnDefocus = 0 ;Configures the handling of sound effects and voices when the ;window is in the background (i.e., defocused). ;Set to "Mute" to mute sound effects, or "Play" to let sound effects ;play. SFXBackgroundMode = Play ;Configures the handling of BGM when the window is in the background. ;Set to "Pause" to pause the music, "Mute" to mute the music but leave ;it running at normal speed, or "Play" to continue playing as usual. ;If you are running in fullscreen mode, then this setting is always ;set to "Pause". BGMBackgroundMode = Play ;Set to nonzero to force stages to have the specified zoomout scale ;factor. ;This option has no effect on stages that have either zoomin or zoomout ;parameter set to a value other than the default of 1. ;This is a debug parameter and may be removed in future versions. ;ForceStageZoomout = .75 ...
Zmiany w postaci
- W grupie [Data] parametr volume zamieniono na volumescale. Parametr volume jest ignorowany, volumescale skaluje głośność 100 = 100%.
- W kontrolerze stanu PlaySnd, parametr volume zamieniono na volumescale. Parametr volume jest ignorowany, volumescale skaluje głośność 100 = 100%.
Zmiany w arenie
- W grupie [Music] dodano bgmloopstart i bgmloopend.
- W grupie [Music] zmieniono bgvolume na bgmvolume.
Zmiany w pliku system.def
- W grupie [Music] dodano volume, loopstart i loopend.
- W grupie [Demo Mode] dodano fight.stopbgm.
Zmiany w scenorysie
- W grupie [Scene ...] dodano bgm.loopstart i bgm.loopend.